Dec 31, 2007, 11:48 AM // 11:48
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#1
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Guild Wars Misconceptions
Hello everyone.
I don't know if there is another topic on this, but I was thinking about all the misconceptions I had of Guild Wars before I started playing it.
I was wondering if anyone else had some too!
Here's some of mine. I'm glad I bought it though! I was so wrong.
1. When I heard that the game was instanced and players would meet up in an outpost, I pictured 1 outpost in the game and a bunch of explorable areas attached to it.
2. When I found out the cap was level 20 and that PvP started at lvl 20, I thought that the game was incredibly small and that once you hit level 20, only then could you PvP and it would get dull fast.
3. When I heard the game had henchmen in PvP to help, I thought "no way is a game dev going to do that! I wonder how much they will cost an hour to use?". I honestly thought you had to pay them and keep paying them to stay.
4. When I read that you could only have 8 skills on your bar I thought the PvP fights would be really shallow and the PvE zones would be really small because how on earth could 8 skills be enough to keep someone interested for long.
5. When I heard people talking about 15k armor and dyes on some forums, I thought that was the whole endgame once they hit level 20. Remember I still thought the game had 1 outpost and a bunch of areas attached to it. I thought you'd be level 20 after you finished all those areas, so there would be no more areas to explore for the endgame.
Pretty ignorant of me, but I wonder if I wasn't alone. If there are people out there who've never played Guild Wars and think the game is like that too.
Last edited by Redfeather1975; Dec 31, 2007 at 11:57 AM // 11:57..
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Dec 31, 2007, 11:52 AM // 11:52
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Hong Kong
Guild: Guardian of Old Ascalon (GoA)
Profession: E/
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When I started playing, I thought the Pre-searing is all the game has.
Of course I was freaked out when I saw the whole Tyria.
Not too much of a misconception, but still...
I thought I can get Cynn's armor too.
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Dec 31, 2007, 12:01 PM // 12:01
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#4
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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yea, I thought you had to give henchmen money before they agreed to join you.
I thought pre-searing was the whole game lol
I thought you could fight people in towns - was quite annoyed that my weapons kept disappearing even though i had them equipped.
Thought the catacombs was the underworld
Lol - "I cleared out the underworld"
"WTF, YOU'RE THERE ALREADY?"
"yea its in pre-sear"
"OMG U NOOB"
prolly alot more but yeah...
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Dec 31, 2007, 12:01 PM // 12:01
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#5
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Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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I thought at first than in LA, you would be able to go on the ships and wait till they go off. I waited for 10 hours while going Afk, only managed to have my GW Client in the end.
I guess I can't trust the Shipwrights anymore, they don't seem to build their boats properly. Dontz take the Shipz in LAz!=D!
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Dec 31, 2007, 01:17 PM // 13:17
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#6
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Redfeather1975
Hello everyone.
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That's officially the cutest start of a thread.
Possibly ever!
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Dec 31, 2007, 01:22 PM // 13:22
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#7
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Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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I actually call that Uberz! =D!
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Dec 31, 2007, 01:29 PM // 13:29
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#8
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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Well, at the time I started Prophecies, I'd been playing nothing but Morrowind for like two months.
Sooo....a lot of stuff threw me off at first.
-limited to 1.5 professions
-only 8 skills available in the field
-being REQUIRED to play with other humans at some points in the game.
-not having the ability to potentially do everything with a single character (tank AND heal AND nuke AND MM AND....)
-saw that I could have henchmen, and I thought I'd get all the loot and 100% of the money that dropped (I mean hey, they're just NPCs, right?)
-not being able to explore the WHOLE world map, and many times being forced to follow a set path intead of heading overland.
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Dec 31, 2007, 01:36 PM // 13:36
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#9
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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When I started I didn't understand the concept of changing secondary proffesions, so after my war/ranger was lvl 20 I made a war/monk. It wasn't till I felt like deleting the war/ranger that I tried to change his secondary proff and finally understood that you didn't lose all skills learned or pets tamed.
I also had the impression that to find your way to the Hall of Heros you had to locate a secret entrance in the desert, like right in the middle of an instanced map. For a long time I though that the funny looking mounds in the Arid Sea were the entrances, and that I couldn't get inside till I ascended.
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Dec 31, 2007, 01:46 PM // 13:46
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#10
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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My biggest misconception about GW (before ever playing it) was that it was a "groups-only" game and that you couldn't really solo it if you wanted.
I started with Factions during a preview trial and was just ... stunned ... by the presence of the henches standing there by the gate in Shing Jea Monestery waiting to help out.
Though I like many, many things about GW, that was the point I "became a convert".
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Dec 31, 2007, 01:48 PM // 13:48
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#11
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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that mending/healing hands are good skills
it carried over from beta when mending used to be ~5 regen at ~10 or so healing prayers and healing hands used to be nonelite, w/mos were rampant in beta for pvp
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Dec 31, 2007, 02:06 PM // 14:06
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#12
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Well, kinda just two expectations i had, and which shocked me when i learnt the truth:
Leveling up, knowing the cap was 20.. i thought it would take ages. How wrong i was
I always used to wallhug to make sure i got all the areas and outposts explored - even in my noob days. The first campaign i played was factions. I got about halfway through both the luxon and kurzick areas and looked at the map. I'd revealed maybe.. 20% of the whole thing. And had 70% on my title. I soon realised 100% of the actual map wasn't explorable
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Dec 31, 2007, 02:16 PM // 14:16
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#13
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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I was a little confused about the runes and how they worked, but not as confused as a guildie who, soon after joining post searing Ascalon promptly bought five minor vigor runes and stuck them on thier armour, thinking that they would stack .
My guildmates were talking a lot about ectos and shards, and i thought i was the unluckiest person in the game for not having one drop in in post searing Ascalon......
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Dec 31, 2007, 02:40 PM // 14:40
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by LifeInfusion
w/mos were rampant in beta for pvp
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Wammo's were rampant in the prophicies beta's period. I still remember mine
elk
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Dec 31, 2007, 02:48 PM // 14:48
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#15
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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I thought there was only one elite skill per profession, then switched to "one by attribute". I had quite a shock with Factions update...
Yes, I was a noob for a long time.
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Dec 31, 2007, 02:51 PM // 14:51
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#16
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huh?
Join Date: Jun 2005
Location: Follow the rainbow, make a left and voila
Guild: Guildless
Profession: R/
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I remember shortly after I got to post, at the first sign of snow... I ran back to Ascalon to buy the Fur Armor for my ranger, I thought the snow and cold would make her sick and somehow lose health. I was so happy with my warm armor... until it all clicked, and well... ummm...
__________________
HABLO ESPAÑOL
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Dec 31, 2007, 02:57 PM // 14:57
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#17
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by elk
Wammo's were rampant in the prophicies beta's period. I still remember mine
elk
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i had one too, i think he used IWAY at some point too
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Dec 31, 2007, 02:59 PM // 14:59
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#18
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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I had a couple of preconceptions / misconceptions:
I thought you'd be able buy weapons and armor at the Merchant. LOL.
I thought your "quest log" would keep record of completed quests. Heh.
I thought you'd have to pay for henchmen. I quickly learned why they're free.
Can't raise skeletons? Awww.
I quickly got over all of it as the game blew me away.
Quote:
I'd been playing nothing but Morrowind for like two months.
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Masochism.
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Dec 31, 2007, 02:59 PM // 14:59
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#19
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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I thought before i bought Prophicies when it was first released that it would be similar to Diablo but in 3d. Alot of people from Blizzard came over to make this game. So my thoughts were that it was going to be more of a weapon based game than a skill based game. Boy i was wrong. This game is all about equiping and spamming the right skills over and over. Weapons are totally just about skin almost in this game. A lot of mods on weapons even pertain to skills and casting. Even when you are a warrior, all you do is spam skills over and over. I was kinda let down on the idea, but got used to it. I actually prefer to have uber and rare equipment. And i actually like to think my sword causes damage to enemies and not my skills.
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Dec 31, 2007, 03:01 PM // 15:01
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#20
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Lion's Arch Merchant
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I spent my first week running around Pre Searing, and Old Ascalon trying to figure out how to get my lvl 4-5 to NF to start the newest campaign.
Oddly, when I asked others, they didn't know either.
Last edited by Balan Makki; Dec 31, 2007 at 03:39 PM // 15:39..
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